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A gamification project of the RWTH Aachen (Institute for Catholic Theology). This text-based online adventure should offer future students a new learning platform on which lecture contents and exercises are taken up and deepened.
https://web.archive.org/web/20170925130737/http://induriel.de/
Gamification in university teaching:
Acquire subject-specific content and interdisciplinary skills independently with the virtual text adventure.
Project management: Dr. Annett Giercke-Ungermann
Employees: Stefan Aretz, Daniela Gölden, Romina Hermesmeyer, Pascal Jordin, Kirill Knyazev